Welcome to the Tutorial Archive
Welcome to the Fate Tutorial Archive. You will find a collection of all the threads that have “How To” instructions here. They are posted in alphabetical order, along with the author and a small description of what is taught. Just click on a category, and then on one of the links below to view the tutorial.
We have quite a variety of information available, from installing mods, to making them. If you have any questions, or would like a tutorial added, Click Here.
Our Tutorial Title pages are designed to be as self-explanatory as possible, but this is difficult within the limited space, so this introduction page includes a brief synopsis of each of the mods in the category.
Using 3D Studio Max
A professional looking “How To” PDF document that covers a lot of what Max has to offer for 3d modelling. With chapters on mesh creation, mesh modifiers, mapping, adding bone helpers, and animation. Needs to be seen to be appreciated. This tutorial requires Adobe’s Acrobat Reader plugin, a free download which can be found here: Adobe Reader
Using 3D Studio Max
This is a very good beginner’s tutorial on working in 3D Studio Max. It guides you step-by-step through the creation of an axe model that can be used in Fate, including generating and coloring texture maps for both skinning your model and adding a reflection layer.
3D Studio Max Particles Tutorial
This tutorial is a 3D Studio Max “How To” on adding particle effects to models. We have two links available, one is a direct “open this PDF in your browser” type thing, and the other is a zipfile containing the author’s full tutorial kit ( with an example mod, and a 3DS Max save file for the project: flamesword.max ). This tutorial requires Adobe’s Acrobat Reader plugin, a free download which can be found here: Adobe Reader.
How to Make Icons
This is an excellent in-depth tutorial on icon making. It covers all related subjects; the various art files, as well as the editing needed in the *.dat files to get your icon into the game. It does not cover how to use any specific image editing software.
This is more of a quick start icon making tutorial, along with some nice visual aids. Covers the art files used, and *.dat file code necessary to implement your new icon. It does not cover how to use any specific image editing software.
This is a very comprehensive guide to modding. Covering the entire process... from *.dat files to artwork. As such, it will be the first tutorial featured in two categories, Coding and Artwork, to ensure people take advantage of both of the strengths of this tutorial.