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This is a basic modding tutorial. It explains how to recolor items, monsters, and armor, how to program, how to pack items when you're finished, and how to use Paint in detail.

Part V: This page contains links and contact information.

Table of Contents:

PART I: CODING

1. What Everything Means

A. Armor

B. Weapons

C. Shields and Helms

D. Monsters

2. An Example

A. Banded Mail

B. Adding Effects

PART II: RECOLORING

1. Recoloring Items and Monsters

A. Basics

B. Recoloring Without Replacing the Original

2. Reflections and Transparencies

A. Transparencies

B. Reflections

PART III: PUTTING IT ALL TOGETHER

1. A Mushroom Example

A. Basic Way

B. Material Override

C. How To Do It With Weapons, Helms, and Shields

D. How To Do It With Armor

PART IV: HOW TO USE PAINT

PART V: REFRENCE MATERIAL AND CONTACTS

PART V: REFRENCE MATERIAL AND CONTACTS

If you like this, you may want to learn about hex-editing. I don’t think I’m the best person to tell you about this, so click here for a tutorial on hex-editing written by El_Heffe:
Hex Editing

To PM me with a question, click here:
Private Message

For a list of mods, click here (but please do not post at this link):
Mod Archive

To download Item Creator (a helpful modding tool) click here:
Fate Item Creator

To download Data Creator (another helpful modding tool) click here:
Fate Data Creator

To look at a list of mods created by me, click here:
My Mods

Thank you for taking your time to read this modding tutorial. If you have any questions about modding or this tutorial or the mentioned resources, please post them here.
Tutorial Archive

Thanks to Buggs for telling me what takeable and collideable means.